An Analysis of the Implications of Artificial Intelligence on Gaming Sector

  • Saubhagya Singla
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  • Saubhagya Singla

    Student at Christ University, Bengaluru, India

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The application or software that is analysed in this paper would be where AI is used in gaming which refers to responsive and adaptive video game experiences that is the intersection between the gaming and AI in order to implement these Finite State Machines are used to implement AI in various gaming software’s. These AI-powered interactive experiences are usually generated via non-player characters, or NPCs, that act intelligently or creatively, as if controlled by a human game-player. AI is the engine that determines an NPC's behaviour in the game world like open world games like Batman Arkham series or God of war where the choice that the player make in the story mode or which gadgets or weapons is used to kill the final character AI is used continuously to make the game with thousands of algorithms which determines how the story goes next according to the player who’s playing or open world online games like Fortnite or fall guys by epic games. The issue arises when further AI is used to convert the appearance of the famous personalities among human being and or famous characters to which the companies own copyright is created by AI to include them into their NPC [non playable character] appearances in the video games for instance signature moves like Ronaldo’s signature move after he scores a goal that is included in FIFA video game or Batman in Batman Arkham series, etc. Thus the grey area in which the research is based upon as to try and answer the question of liability of AI that is who will be liable for the acts of AI with respect of gaming industry.


Research Paper


International Journal of Legal Science and Innovation, Volume 4, Issue 5, Page 17 - 27


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