Virtual Crime Scenes: Addressing Cybercrimes in the Metaverse

  • Aabhya Varma
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  • Aabhya Varma

    Student at Amity law School, Noida, Uttar Pradesh, India

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Abstract

With boundaries between the digital and the physical blurring, this leads to a metaverse which is essentially a big, immersive universe that is teeming with opportunity and with danger. Virtual worlds are not just limited to video gamers anymore, but will increasingly become commerce, socializing, and cultural interchange arenas. Inevitably, this means a new frontier of crime. Cybercrimes in the metaverse have their uniqueness - from identity theft and fraud in digital property to harassment and virtual assaults. Therefore, traditional legal systems cannot accommodate nuances in this dynamic sphere, which is why this paper looks at the varied nature of cybercrimes within the metaverse. Scrutiny will be shown on how traditional cyberlaws fall short of covering avatar impersonation, thefts of virtual assets, and harassments within immersive environments. Our study will deal with jurisdictional complexities, evidentiary challenges, and privacy concerns of anonymous avatars and AI. We bridge the gap between real-world legal principles and virtual worlds by analyzing the existing legal frameworks and suggesting a roadmap for digital security in the metaverse. The research throws light on the need for global cooperation, innovative AI-based forensic tools, and ethical policies to protect both freedom and security in virtual spaces. Ultimately, the legal fraternity will have to deal with this new paradigm of reality in shaping the future when virtual worlds remain safe, equitable, and resilient.

Type

Research Paper

Information

International Journal of Legal Science and Innovation, Volume 6, Issue 6, Page 33 - 45

DOI: https://doij.org/10.10000/IJLSI.112258

Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution -NonCommercial 4.0 International (CC BY-NC 4.0) (https://creativecommons.org/licenses/by-nc/4.0/), which permits remixing, adapting, and building upon the work for non-commercial use, provided the original work is properly cited.

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